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Modding 101: The Tools of the Trade

Modding video game components is a daunting yet rewarding way to reconnect with classic games. Inspired by my article, Modding Made Easy, I’ll start with the basic tools and show off one of my favorite starter projects in this article. Perhaps my chronicles might...

Grind – A first person shooter for Amiga 500, made with the amazing Dread-Engine! [New Update]

If you're looking for more gaming news on this upcoming first person shooter of 'Dread' for the Commodore Amiga 500 and above. Then we have just been informed through the EAB forums by Tsak. That not only does this work in progress game have 2 brand new tracks (Menus...

The Apple II: A Computer That Sparked a Revolution

In the annals of technological history, few machines hold a place as revered as the Apple II. While its 8-bit processor and limited memory might seem quaint today, its impact was immeasurable. The Apple II didn't just sell well; it transformed our relationship with...
Modding 101: The Tools of the Trade

Modding 101: The Tools of the Trade

Modding video game components is a daunting yet rewarding way to reconnect with classic games. Inspired by my article, Modding Made Easy, I’ll start with the basic tools and show off one of my favorite starter projects in this article. Perhaps my chronicles might...

Tomb Raider is coming to Evercade!

Tomb Raider is coming to Evercade!

The first three Tomb Raider games are coming to an Evercade Cartridge! Today we're delighted to announce a new partnership with Crystal Dynamics to bring this great franchise to Evercade fans. These classic titles from the 32-bit era will be available as part of our...

Indie Update – by Brian Hall

Indie Update – by Brian Hall

Sega had many consoles over the years. Their first system, the SG-1000, was primarily sold in Japan. That was followed by the Sega Master System, which was sold world-wide. Both of those systems were 8-bit. Third time's the charm, and next up came the first 16-bit...

You Are What You Play – by Howard Scott Warshaw

You Are What You Play – by Howard Scott Warshaw

The gaming world is perverse, as are its constituents… and what makes it all so perverse? Perceptions. Allow me to start by digressing. When I first arrived at Hewlett Packard, a rosy-cheeked budding youth fresh out of college, I was rather a wild and crazy sort. To...

Asteroids – By Eugenio Angueira

Asteroids – By Eugenio Angueira

In November 1979, Atari, Inc released a monochromatic vector game to the arcades with the name Asteroids. The game, programmed by Lyle Rains and Ed Logg, is a multi-directional shooter in which the player controls a vessel that appears in the middle of an asteroid f...

Analogue Pocket Review – Mike Mertes

Analogue Pocket Review – Mike Mertes

In continuation of the company’s modern revision of classic video game consoles, Analogue brings the Analogue Pocket, a beautiful handheld that pays an incredible homage to the Game Boy. Analogue’s portable is more than just a remake, though, as it has many features...

Apogee Software – by Todd Friedman

Apogee Software – by Todd Friedman

3D Realms is an American video game publisher and developer originally based in Garland, Texas and currently based in Aalborg, Denmark. It is a passionate team of creative thinkers and visionary risk-takers pushing the game industry we love forward. Their passion for...

Gamecube – By Curry Blaha

Gamecube – By Curry Blaha

In the realm of video game consoles, the Nintendo GameCube emerged amid a fiercely competitive market. While its journey may not have unfolded as triumphantly as Nintendo had envisioned, the GameCube has carved a niche as a cherished underdog within the gaming...

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